The Pursurer Again Dark Souls 2

Not to exist dislocated with Pursuers.

The Pursuer (呪縛者, Jubakusha) is an optional boss and later an enemy in Night Souls 2.

Contents

  • i Description
  • ii Lore
  • 3 Locations
    • three.one Scholar of the Showtime Sin
  • 4 Attacks
  • five Defenses
  • 6 Strategy
  • 7 Drops
  • 8 Notes
  • 9 Trivia
  • 10 Gallery
  • xi Videos
  • 12 Music
  • 13 References

Description [ ]

The Pursuer is a mysterious figure who relentlessly hunts the Bearer of the Curse. The Pursuer tracks the Bearer to the Forest of Fallen Giants, The Lost Bastille, the Atomic number 26 Go on and lastly Drangleic Castle.

Lore [ ]

The Pursuer is a big hulking knight who hunts downward those who deport the undead curse, maybe to absolve for past sins committed.[one] Wielding an ultra greatsword renowned for being 1 of the mightiest of its design,[2] the Pursuer will relentlessly stalk its target until slain. It is unknown if the Pursuer served under King Vendrick, every bit did many other knights, or if information technology acted off of its own accord.

Locations [ ]

  • The same Pursuer can be encountered in two different areas in the Forest of Fallen Giants. It doesn't affair which location it is defeated in.
    1. The Pursuer is start encountered on a raised platform a brusk distance past the Cardinal Belfry bonfire. The Pursuer is dropped by a big bird and can only be fought once in this location. Dying, or leaving the platform, will prompt the Pursuer to move on to its 2nd location. No boss health bar will appear during this fight, instead there will exist a standard enemy wellness bar above its caput.
    2. The Pursuer's actual boss fight tin can be found past a locked door that tin only be opened with the Soldier Key. The Pursuer will stay here even if the player is killed.
  • Another Pursuer tin can be institute in the Smelter Demon's dominate loonshit, if the histrion returns there afterwards the Demon's defeat.
  • In NG+, two Pursuers appear simultaneously in the throne room behind Chancellor Wellager in Drangleic Castle.

Scholar of the Showtime Sin [ ]

In Scholar of the Beginning Sin, there are several new Pursuers in addition to the ones in the main game.

  • 1 can exist institute in Things Betwixt, on the beach where the 2 Ogres are found.
  • Four Pursuers can exist found in The Lost Bastille:
    1. One can be constitute where the chest containing the Covetous Silver Ophidian Band is located, virtually The Tower Apart blaze.
    2. Ane can be found just below the Servants' Quarters bonfire, accessed through the nearby ladder.
    3. One can be found in the courtyard about McDuff'south Workshop. To admission this area, the thespian must first enter the Bastille through No-man's Wharf, or defeat the Ruin Sentinels and have a big driblet to get into the courtyard.
    4. Ane can exist found shut to the Bracing Knuckle Band, in an area accessed after traversing two illusory walls.

One of the NG+ Pursuers in Drangleic Castle's throne room spawns already-buffed by his Curse Stab.

Attacks [ ]

Charge
At a distance, the Pursuer volition accuse at the thespian with an upwards strike. The easiest way to avert, is walking to the right as soon every bit the animation starts.

3 Hit Philharmonic
Performs two horizontal swipes and if all attacks are performed while the role player is withal near him, will follow information technology up with a total 360° spin assail or an overhead smash.

Shield Fustigate
He uses his shield and hits the player once with information technology, causes large stamina drain if blocked.

Expletive Stab
The Pursuer'south Blade glows blue and he lunges the sword at the actor, if it connects, the player will be in an animation where they are impaled on his sword and the player volition then be cursed. This attack cannot exist blocked. The hitbox lingers for some time, so while the set on's long windup and low tracking makes it easy to avoid, one can also accidentally walk back into it after dodging information technology.

Nighttime Seeker Projectiles
The Pursuer volition lift into the air and vent Dark free energy from its torso. This will cause iii to 5 projectiles to exit its body and burn down towards the player subsequently a short delay, similar to the Analogousness Hex. The projectiles are slow just track extremely well and deal a moderate corporeality of damage. Typically, this attack occurs after he has dropped beneath l% health, but on rare occasion it can happen before. To avert it, simply run behind the Pursuer as soon as he starts casting it.

Spread Projectiles
Similar to the Seeker Projectiles this attack starts with the same animation, but information technology fires several waves of spreading hex similar attacks. These attacks can exist dodged by rolling backwards away from the Pursuer and the next attacks will follow the relative direction of the start smash. (the attack has a similar look to the Hex Dark Hail, but lighter in color).

Energy Boom
Swings his sword and produces an energy boom in the players direction. The Pursuer in Iron Keep cannot use this move. [citation needed]

Combo 2
While blocking with his greatshield, quickly thrusts his weapon twice. He and so swings his sword like a whirlwind while ascending a little from the ground.

Defenses [ ]

Physical Defenses
Physical Defense Strike Defense Slash Defense Thrust Defense
514 / 762(Iron Go on) -xx% 7% seven%
Elemental Defenses
Magic Defense Fire Defense Lightning Defense Dark Defense
30% 30% 10% l%
Resistances
Poison Resist Bleed Resist Can be Backstabbed Can be Parried
l% 100% No Yes
Slash/Strike/Thrust defense are applied on top of Concrete Defence force. -20% strike defence force means taking 120% damage. (Stats are from Param Studio and are not estimated)        

Strategy [ ]

The Pursuer's combos mainly come in threes, with the third strike leaving him vulnerable to a few hits afterwards.

Although the Pursuer is an active opponent, parrying him immobilizes him for several seconds. This allows ample time for a counterattack, and more importantly allows the thespian to apply ballistae confronting him. On NG, if all three ballista bolts hit, 90% of his health tin exist taken out. A sizable chunk of his health is taken off even if not all of the bolts hit. The Buckler received just before the 2d bonfire in the forest will make parrying easier.

Note that the Pursuer can be poisoned with weapons or 2 casts of the pyromancy Poisonous substance Mist. Having two weapons at your disposal is a good manner to poison him then switch to your more powerful weapon, Poison Ricard's Rapier +10 with two strong attacks will poison him, hence then switching to your chief weapon for further damage is a good strategy. At the start of the fight, you have fourth dimension before he fully materializes to initiate a poison.

Most of his attacks tin be evaded if the player rolls to the right (his shielded side). Even so, this is not advised when he uses his three-hit combo equally the spinning slash can still strike the histrion from the side. In particular, running away to bait his charge so dodging through it, followed past an assault (Don't utilize the rolling assail, equally information technology will nearly probable miss) is a very proficient tactic, then long as the player knows what the window of invincibility is for their character. (I-Frames)

He is vulnerable to lightning impairment and somewhat vulnerable to magic.

He is too capable of inflicting Curse on the player. This assail is telegraphed by the Pursuer extending its arms and hovering slowly toward the thespian, the sword will glow blue and the Pursuer will lunge forward, impaling the actor, so elevator them into and release a Curse-inducing cloud. It is possible to avoid getting cursed if the player is killed past the initial lunge. If the player is successfully Cursed by this motion, the Pursuer will get a power heave, evidenced by its glowing, ruby eyes and a black mist surrounding it. This allows the Pursuer to release Dark orbs that homes in on the player. If whatsoever of the orbs connect with the player, they will bargain massive damage and cause Expletive build-upwardly.

For the third encounter in Drangleic Castle, an easier way of obtaining the Ring of Blades +2 is to defeat one of the Pursuers, return to the Rex'southward Gate bonfire, then get back for a one-on-one battle against the second Pursuer.

Drops [ ]

Item Ring Ring of Blades.png
Ring of Blades
Ring of Blades+1
Band of Blades+ane
Ring of Blades+2
Ring of Blades+2
Drop Rate Guaranteed
(Woods of Fallen Giants)
Guaranteed
(Fe Keep)
Guaranteed
(Drangleic Castle)
Item Boss Soul.png
Soul of the Pursuer
Twinkling Titanite
Twinkling Titanite
Drib Rate Guaranteed
(Wood of Fallen Giants)
Guaranteed
(Drangleic Castle)
SotFS:
(The Lost Bastille)

Notes [ ]

  • The Pursuer seems to take increased damage from Lightning and Strike attacks.
  • The Pursuer is vulnerable to Poison.
  • When using a Blaze Ascetic in the Cardinal Tower of the Wood of Fallen Giants, the Pursuer will not drib into the area that he can be fought exterior of his dominate room. This only happens one time per playthrough.
  • When encountered in Forest of Fallen Giants, it is possible for him to get exterior the loonshit, causing him to be unable to apply attacks other than his bones swings.
  • In Scholar of the First Sin, a bug may occur with the Pursuer fought in the Forest of Fallen Giants which may prevent him from moving or attacking. This problems can happen if player performs a guard break on him while he is emerging from the ground. (confirmation needed)
  • Being cursed whilst fighting the two Pursuers in Drangleic Castle will prompt one of them to get out. This simply occurs if both Pursuers are still nowadays. As of patch 1.10, this no longer works.
  • In Drangleic Castle, dying after defeating one pursuer will crusade the thespian to lose their drop, whether it be the Ring of Blades+2, or the Twinkling Titanite.
  • When he is fought for the first time in his boss room, he volition exist met by a cutscene, leading him to instantly being able to set on. Just the times subsequently that, he will slowly sally from the basis, meaning that the player is able to use a ranged assail, and then long equally they can dodge the lunge assault after.

Trivia [ ]

  • The Pursuer's armor has several faces, which appear to be contorted in desperation, carved into it.
  • The Pursuer has several weapons arranged into a sheet on its back, forming a sort of quiver. These weapons are the size for a normal man's use, too small for the Pursuer to use.
    • The Pursuers in Drangleic Castle do not have this quiver.
  • The Pursuer's helmet bears a resemblance to the Elite Knight Helm.

Gallery [ ]

Videos [ ]

Music [ ]

Dark_Souls_II_Soundtrack_OST_-_The_Pursuer

Dark Souls II Soundtrack OST - The Pursuer

Bosses
Aava, the Male monarch'southward Pet • Afflicted Graverobber, Ancient Soldier Varg, and Cerah the Former Explorer
Aldia, Scholar of the First Sin • Ancient Dragon • Belfry Gargoyles
Burnt Ivory Male monarch • Covetous Demon • Darklurker • Demon of Vocal • Dragonrider
Elana, the Squalid Queen • Executioner's Chariot • Flexile Sentry • Smoke Knight
Giant Lord • Guardian Dragon • Looking Glass Knight • Lost Sinner
Lud, the Male monarch'due south Pet & Zallen, the King's Pet • Mytha, the Noxious Queen • Nashandra
Old Dragonslayer • Old Iron Male monarch • Prowling Magus and Congregation
Royal Rat Authority • Purple Rat Vanguard • Ruin Sentinels • Scorpioness Najka • Sinh, the Slumbering Dragon
Sir Alonne • Skeleton Lords • Smelter Demon
Smelter Demon (Iron Passage) • The Duke's Dearest Freja • The Last Giant
The Pursuer • The Rotten • Throne Watcher and Defender
Velstadt, the Regal Aegis • Vendrick

References [ ]

  1. Pursuer's Ultra Greatsword description.
  2. Pursuer'southward Ultra Greatsword description.

gentryincromment.blogspot.com

Source: https://darksouls.fandom.com/wiki/The_Pursuer

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